BrickHit
Last Updated:
In 30 Seconds
BrickHit is a reimagining of Breakout (Atari, 1976) built as a learning project by following Harvard’s CS50 2D game development course.
It was the third game I built from the course, and like the previous two, I adapted the controls to work on a touchscreen.
Gameplay
Screenshots
Journey
After completing Ruby Bird, I continued with the course and built Brick Hit by following the instructor step by step.
I didn’t make major changes to the game itself. I mainly adapted the input code so that I could play the game on my phone instead of using a keyboard.
The game mechanics followed the course, while the controls were changed to work with the touchscreen.