BrickHit

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In 30 Seconds

BrickHit is a reimagining of Breakout (Atari, 1976) built as a learning project by following Harvard’s CS50 2D game development course.

It was the third game I built from the course, and like the previous two, I adapted the controls to work on a touchscreen.

Gameplay

Screenshots

Journey

After completing Ruby Bird, I continued with the course and built Brick Hit by following the instructor step by step.

I didn’t make major changes to the game itself. I mainly adapted the input code so that I could play the game on my phone instead of using a keyboard.

The game mechanics followed the course, while the controls were changed to work with the touchscreen.